10 January 2017
Today we are publishing the preliminary version of the Tokio stack, 0.1!
Tokio is a platform for writing fast networking code in Rust. It’s built on
a zero-cost abstraction for asynchronous programming in Rust.
It provides a suite of basic tools,
tokio-core, for asynchronous I/O with
futures. It also provides a higher-level layer,
tokio-proto, for easily
building sophisticated servers and clients; all you have to do is handle message
serialization. You can use the Tokio stack to handle a wide range of protocols,
including streaming and multiplexed protocols, as well as more specialized
servers like proxies.
Tokio is primarily intended as a foundation for other libraries, in particular for high performance protocol implementations. Over time, we expect Tokio to grow a rich middleware ecosystem and ultimately to support various web and application frameworks. Hyper, for example, has been adding Tokio integration, and there’s a growing list of other protocol implementations as well.
Along with this initial release, we’re publishing documentation on this web site, ranging from getting started guides to meatier examples to deep dives into the implementation of the stack. Please take a look, and let us know what needs to be improved!
The 0.1 release is a beta quality release. The stack has undergone a fair amount of testing, usage, and feedback, but it’s still early days, and we don’t have a lot of production use under our belt yet. Intrepid users are welcomed to work toward production usage, but you should expect bugs and limitations. The gitter channel is active and helpful for both learning and debugging.
This release also represents a point of relative stability for the library, which has been undergoing frequent breaking changes up until now. While we do intend to eventually publish a 0.2 release with breaking changes, we will take steps to make migration easy and plan to maintain the 0.1 release in parallel for some time. Potential areas of breakage are flagged under the 0.2 milestone in our repositories; please take a look and leave your thoughts on those issues!
Looking ahead, there are several major areas we’re hoping to pursue after this release:
And in general, we are eager to support the growing Tokio ecosystem. Come kick the tires, try to build something, and let us know what can be improved!